Gamified Requirements Engineering: Model and Experimentation
نویسندگان
چکیده
[Context & Motivation] Engaging stakeholders in requirements engineering (RE) influences the quality of the requirements and ultimately of the system to-be. Unfortunately, stakeholder engagement is often insufficient, leading to too few, low-quality requirements. [Question/problem] We aim to evaluate the effectiveness of gamification to improve stakeholder engagement and ultimately performance in RE. We focus on agile requirements that are expressed as user stories and acceptance tests. [Principal ideas/results] We develop the gamified requirements engineering model (GREM) that relates gamification, stakeholder engagement, and RE performance. To evaluate GREM, we build an online gamified platform for requirements elicitation, and we report on a rigorous controlled experiment where two independent teams elicited requirements for the same system with and without gamification. The findings show that the performance of the treatment group is significantly higher, and their requirements are more numerous, have higher quality, and are more creative. [Contribution] The GREM model paves the way for further work in gamified RE. Our evaluation provides promising initial empirical insights, and leads us to the hypothesis that competitive game elements are advantageous for RE elicitation, while social game elements are favorable for RE phases where cooperation is demanded.
منابع مشابه
Requirements Engineering und Konzeption von "Gamified" Apps
Erfahrungsbericht aus der direkten Anwendung.
متن کاملEngaging Stakeholders in Scenario-Based Requirements Engineering with Gamification
The purpose of this paper is to evaluate the effectiveness of gamification in requirements engineering in order to improve stakeholder engagement. We developed an online digital platform for scenariobased RE supported with gamification. Derived from an in-depth literature study, we selected user stories complemented with scenarios from behavior-driven development (BDD) as a method to express st...
متن کاملTowards a new software quality model for evaluation the quality of gamified systems
Due to the emergence of the Gamification concept in various domains, this article studies how to improve the quality of gamified systems with the software engineering discipline. Recent studies have shown a significant gap between design frameworks and gamified products, reflected in a lack of consistency, integrity, measurement and a comprehensive process that covers the different phases to ac...
متن کاملPACAS: A Gamified Platform for Participatory Change Management in ATM Systems
In this paper, we report on the development of a webbased platform for Participatory Architectural Change Management in Air Traffic Management Systems (ATM) as part of the SESAR H2020 project PACAS. The platform is the result of an iterative requirements engineering process that actively involves ATM domain experts, starting from stakeholder analysis, to requirements elicitation, scenario defin...
متن کاملRequisitos para Softwares Educacionais Gamificados: Uma Revisão Sistemática de Literatura
Gamification techniques are being inserted in educational environments with the goal of engaging users in the context of learning. However, despite this importance, there is no complete and well defined set of requirements for gamified educational environments. Motivated by this scenario, this work conducted a systematic literature review in order to investigate aspects of gamification for educ...
متن کامل